Their goal is to burn through the Flashpoint as quickly as possible, and they’ve already encountered a boss! Furious Power - Converts all Furious Power ability charges into stacks to buff your next attack by 25%. When the effect ends, the health is lost. This is where the “Leviathan’s Hide” Tactical comes in handy: instead of dealing the usual damage, Crushing Blow will now generate a Crushing Defense stackable buff that increases damage reduction by 2.5% for every enemy it hits. Throws the main hand lightsaber at a distant target, inflicting <<1>> weapon damage and building 3 rage. The upcoming ‘Onslaught’ Expansion will introduce a lot of changes for each Class, including new abilities, Set Bonuses, and Tactical items. Enters a furious frenzy, immediately building 30 stacks of Fury. Furious Power: 72: Buff: Consumes all ability charges of Furious Power and applies Furious Power stacks on you. There is a wide variety of combinations for Set Bonuses and Tacticals; some augment the rotations of abilities, while others offer more passive benefits. Cannot be used against targets in cover. Lasts <<2[%d/%d/%d]>> seconds. Each attack consumes one stack. We will also describe various combat scenarios to show how these changes will mesh together, just like in our previous article covering Marauders and Sentinels. Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%. Furious, Darth Vengean has begun torturing Lord Draahg to death. “As the toughest of the Warriors, the Immortal Juggernaut can withstand even the most brutal assaults. This effect lasts 10 seconds. Furious Power: 72: Buff: Consumes all ability charges of Furious Power and applies Furious Power stacks on you. Generates 1 rage when attacked. Alongside a new ability, Guardians will receive a bevy of Set Bonuses and Tactical items. When 30 stacks of Fury are built, you become Furious, enabling the use of Berserk, Predation, and Bloodthirst. Their goal is to burn through the Flashpoint as quickly as possible, and they’ve already encountered a boss! Immortal utilizes multiple ways of utility that can help a team in PvP while having great defensives, offensives, and peel mechanics making it an excellent choice for 6.0. (6 Piece Bonus) Threatening Scream increases your damage reduction by 5% for each enemy you hit. The balancing act is about getting right up to the line of “too much to handle”: get too ambitious and pull too much, the group may wipe, turning time saved into time lost. Not only does this taunt every enemy nearby, but thanks to the “Lord of Pain” Set Bonus, our Guardian gains a 5% damage reduction per enemy hit. Madly dash forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Utility Ability: 75: Utility Unlock Alongside a new ability, Marauders will receive a bevy of… Read More Modeled by Te'fia of Harbinger. The more enemies a tank can manage at once, the faster they can get through a Flashpoint. Requires two lightsabers. Requires an active companion. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. Note – Tacticals that drop from the Dxun Operation and Corellia Flashpoint or are Crafted, are not available for purchase on the Set Bonus and Tactical Vendors on your factions Fleet. Each attack consumes one stack. – Effect: (4 piece) Whenever you gain or consume a Furious Power ability charge while in combat, your damage is increased by 10% for 10 seconds. Our Rage Juggernaut and their Veteran Mode Flashpoint group is made up entirely of damage dealers. Its strength are Burstdmg and AOE-Dmg. They don’t have actual stats on them like Power, Mastery, or Critical Rating; instead, they augment how an ability will function. Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, granting immunity to controlling effects, and increasing movement speed by 30%. Furious Power will now always be removed as intended after using eligible abilities. Recharges 1 ability charges every 30 seconds. Strikes the target multiple times with both lightsabers, dealing <<1>> weapon damage and building 6 rage. The first SWTOR fansite! Stabs the target for <<1>> weapon damage and deals an additional <<2>> internal damage over <<3[%d seconds/%d second/%d seconds]>>. (2 Piece Bonus) +2% Mastery Deals <<1>> kinetic damage, knocks the target back several meters, and knocks the target down for <<2[%d/%d/%d]>> seconds. Cannot be parried, dodged, or miss. Guides, databases, datamining, discipline calulators, tools, news, theorycrafting, and more! The Nimble Master set has had its 4-pc set bonus changed, the bonus is now: Can only occur once every 5 seconds. Sith Warrior Set Bonuses Tormented Set – The slow from this 4-pc set bonus now applies as intended when Force Choke wears off. To help push that threshold, our Immortal Juggernaut has chosen a Set Bonus and tactical combination that increases their survivability the more enemies they fight. PvP matches often result in a player facing down an enemy in a one-on-one battle. Player targets deal 30% less damage when attacking anyone other than you for <<2>> seconds. 6) Dealing damage has a 10% chance to build a Furious Power ability charge. Lasts <<1[%d/%d/%d]>> seconds. Channels your hatred to restore your health. Mission View for Power Play, Category: Class. Reduces the damage you take by 99% for <<1[%d/%d/%d]>> seconds. Combining Hew with the stacking capabilities of the Set Bonus gives our Juggernaut the necessary edge over their opponent. Lasts <<1[%d/%d/%d]>> seconds. Since the enemy is below 30% health, our Juggernaut uses Hew, which activates Retaliation additional damage boost! Can occur only once every 5 seconds. Guardian Slash generates stacks of Crushing Defense for every enemy it hits, increasing your damage reduction by 2.5% per stack for 10 seconds. Taunts all enemies within 15 meters, forcing them to attack you for <<1[%d seconds/%d second/%d seconds]>>, if utilizing Soresu Form. This effect cannot occur more than once every second. The more enemies a tank can manage at once, the faster they can get through a Flashpoint. FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​car_comb.​dmg_burst_02, When NPC with this effect deals damage (weapon mode 1), epp . While Tacticals also change how some abilities function, they come in the form of a new gear type. Affected enemies are slowed by 50% for <<2>> seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. While active, the guarded player takes 5% less damage and generates 25% less threat. In this guide I will outline the basic builds and playstyle for the class while elaborating on why I believe they are strong in the current patch. Offers great survivability for a DPS, and good crowd control (push, stun, and taunt) abilities. Slashes the target for <<1>> weapon damage, slowing its movement speed by 50% for <<2[%d seconds/%d second/%d seconds]>> and reducing the healing it receives by 20% for <<3[%d seconds/%d second/%d seconds]>>. This Guide has recently been modified to make it mobile device friendly. FQN: abl.​sith_warrior.​threatening_scream. Another thing that I personally do not like about Fury, in particular, is that you do not have the advantage of an armour debuff for the target, relying on someo… But using Force Push now triggers the “Joiner’s Pressure” Tactical, giving our Juggernaut an additional 20% damage boost! This ability does not respect the global cooldown. In today’s article we’re showcasing the Juggernaut and Guardian Advanced Classes! FQN: abl.​sith_warrior.​intimidating_roar. Whenever you gain or use a Furious Power / Force Clarity ability charge while in combat, your damage is increased by 10% for 10 seconds. Each stack increases your next direct target single melee attack by 25% and is consumed whenever you deal damage with these attacks. In order to build enough threat on all eight of the enemies and ensure the damage classes are free to go wild, our Juggernaut uses Threatening Scream. 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